//          ______             _                   
//         (_____ \           | |         _   _    
//  ____    _____) )   _  ____| |  _ ____| |_| |_  
// |  _ \  |  ____/ | | |/ ___) |_/ ) _  )  _)  _) 
// | | | |_| |    | |_| ( (___|  _ ( (/ /| |_| |__ 
// |_| |_(_)_|     \____|\____)_| \_)____)\___)___)
//______________________________________________________________
//
// Detail texture map file for dod_railroad level by Nick Puckett 
//		(n.Puckett formally EpilepSY-)
//
//[*TEXTURE]	[*TGA]		     [*hscale][*vscale]
//
!kamiwat		detail/rocky		3.0 	3.0	
{cugzbob 		detail/1		3.0	3.0
{kl_billgates1e		detail/dt_metal1 	1.0	1.0
{kl_littal-iveh		detail/dt_grass1	3.0	3.0
{kl_windowud1		detail/dt_grass1	10.0	10.0
{mz_treegrate		detail/yeahh		6.0	6.0
{pk_dodforest02		detail/yeahh		6.0	6.0
cxbrickfarchi_3		detail/stone2   	10.0	10.0 // archways
cxbrickftrim_3		detail/penis		10.0	10.0 // lower part of archways
cxbrickfwdwb_2		detail/penis		10.0	10.0 // upper part of archways
IR_drunkwall1		detail/dt_stone1	10.0	10.0 // building above shop by axis spawn
IR_Nbrick1		detail/dt_brick   	10.0	10.0
IR_Ntut2		detail/dt_stone2	20.0	20.0 // light tan squares top stairs
kl_boulangerie1		detail/dt_stone1	10.0	10.0 // shop by axis spawn
kl_brick_ahh1		detail/dt_brick		10.0	6.0  // main bricking
kl_coolrock3		detail/merd_rubble	5.0	5.0  // large rock walls
kl_demobd3		detail/dt_stone1	10.0	10.0 // building at long w/ opening
kl_demogr5		detail/merd_rubble	10.0	10.0 // large dark brown bricking
kl_door			detail/dt_wood		10.0	10.0 // doors
kl_einluka4		detail/dt_ssteel1	10.0	10.0 // white wall at long
kl_einluka5		detail/dt_ssteel1	10.0	10.0 // white wall at long
kl_fedex1		detail/dt_wood1 	5.0	5.0  // mini boxes
kl_fuxmuds3		detail/dt_grass1	10.0	10.0 // blah grass
kl_grass2_3		detail/dt_grass1	10.0	10.0 // blah grass		
kl_leetcobble		detail/dt_stone3	5.0	5.0  // main flooring
kl_mmmpie1		detail/dt_ground2   	8.0	8.0  // main curbing
kl_mocarpet1		detail/dt_carpet1 	10.0	10.0 // don't care
kl_noowp3		detail/dt_fabric2 	10.0	10.0 // inside of hallways
kl_rewf2		detail/merd_rubble	10.0	10.0 // brick roofing?
kl_roofside		detail/dt_metal1 	2.0	2.0  // roofing
kl_secrubble1		detail/rockout		4.0	4.0  // rubble pile at long
kl_shitwall1c		detail/merd_rubble	10.0	10.0 // brick wall w/ shitty stucko
kl_sumdoor1		detail/dt_wood1		10.0	10.0 // tiny random brown doors
kl_tudor3		detail/penis		1.0	1.0  // light wall w/ redish wood by axis 
kl_wood43		detail/dt_wood1		10.0	10.0 // top of wood parts (ie bridge)
kl_wud3			detail/dt_wood1		10.0	10.0 // bridge wood
kl_wutgaet		detail/dt_wood		10.0	10.0 // mid doors
m_zplanks2		detail/dt_wood2		10.0	10.0 // green wood planks
pk_dodroof02b		detail/magic		1.0	1.0  // random roofing
pk_dodroof03a		detail/magic		1.0	1.0  // random roofing
pk_dodshop01a		detail/dt_stone1	10.0	10.0 // shop by middle planter
pk_dodshop01c		detail/dt_stone1	10.0	10.0 // shop by middle planter
pk_dodshop01d		detail/dt_stone1	10.0	10.0 // shop by middle planter
pk_dodstrshp01		detail/dt_stone1 	10.0	10.0 // shop by middle planter
pk_dodtudor01a2		detail/dt_stone2	20.0	20.0 // light tan squares
pk_dodtudor01d		detail/dt_stone2	20.0	20.0 // light tan squares
pk_dodwall02b		detail/dt_ground2   	10.0	10.0
pk_dodwall02c		detail/dt_ground2   	10.0	10.0
pk_dodwall03c		detail/dt_ground2   	10.0	10.0
pk_dodwall03k		detail/dt_ground2   	10.0	10.0
pk_dodwall06_2d		detail/dt_ground2 	10.0	10.0 // allied mid shop
pk_dodwall07a		detail/dt_ground2 	10.0	10.0 // allied mid shop
pk_dodwall07b		detail/dt_ground2 	10.0	10.0 // ~
pk_dodwall07e		detail/dt_ground2 	10.0	10.0
pk_dodwall07f		detail/dt_ground2 	10.0	10.0
pk_dodwin01a		detail/merd_rubble	10.0	10.0


